![]() ![]() They don’t seem to take the stories too seriously, and there’s lots of melodrama and overacting in a way that seems purposeful. It’s a trend that continues with The Devil in Me. What I’ve always liked about Supermassive’s games I have played up to me writing this is that they stick to the vibes of late 90s/early 00s horror movies. It’s still very linear, you’ll never get lost, but it created a great atmosphere to play in. There are a couple of sequences where you use a directional microphone to find your way through the hotel’s shifting hallways. I also really liked the hotel as a setting. Occasionally a line read will sound a little flat, but for the bulk of its runtime, the performances were good, and I wanted to keep them all alive to see how the experience played out. Each character has pre-developed relationships as they’ve already been working together for a while. ![]() It’s a solid set-up, and as a fan of true crime documentaries and horror movies with a serial killer/mystery element, The Devil in Me had the strongest pull for me out of the first season of The Dark Pictures Anthology titles. ![]() Holmes copycat looking for his next victims. However, they end up caught in a trap by an H.H. The crew go along with it, hoping they can save the show. Holmes’ notorious “Murder Castle”: a hotel he built and ran in the late 1800s that was filled with traps designed to lead guests to their deaths. Suddenly, the director receives a call from a mysterious benefactor inviting the crew to a perfect recreation of H.H. The episode isn’t coming out great, with none of the crew being particularly confident that they’ll be able to book a second season of the show. ![]() The Devil in Me follows a crew of 5 characters making an episode of a true crime series about America’s first known serial killer: H. ![]()
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